AI cloning games

Artificial intelligence cloning is about to become the next big thing in the tech sector – and maybe even in our lifetimes.

Meta recently introduced its AI-powered chatbots, and many of them feature celebrity likenesses — or AI celebrity clones.

AI cloning is about to become the next big thing in the tech sectorCredit: Getty
Meta recently introduced its AI-based chatbots that can create clonesCredit: Getty

This is thanks to its Llama 2 technology, which can generate AI “characters” or “animations” based on real people.

Another company called Delphi allows users to create virtual clones of themselves or someone else.

To generate an AI clone through Delphi, all users have to do is upload some form of identification and up to thousands of files, including emails, chat transcripts and even YouTube videos.

It’s clear that this technology is quickly taking the industry by storm, and this is just the beginning, experts say.

Michael Puskar, co-founder of artificial intelligence firm NPCx, which is developing its own artificial intelligence cloning technology for the gaming sector, explains the phenomenon further.

“Our goal is to allow video game players to clone themselves in video games, acting on their behalf in-game when they are not available to play,” he told The US Sun in an email.

“You can imagine the following situation: you and I are set to play Call of Duty tonight, but at the last minute your partner unknowingly made a dinner reservation. Am I stuck now or not? I’m not if I can play with or against your clone,” Puskar said.

NPCx’s product is called BehaviorX, and it hasn’t been released to the public yet, he said, but it could be central to the development of the metaverse.

The term metaverse was popularized by Meta CEO Mark Zuckerberg and describes a virtual world that combines social media, cryptocurrency, augmented reality and gaming.

“Our clones should exist not only in a video game environment, but also in the Metaverse,” Puskar said.

“In either case, the goal is that when you interact with these clones, they are in any way indistinguishable from the person they were cloned from.”


To create the clones, NPCx asks players to play the game and observe them and their environment in great detail.

“We’re specifically asking them to take certain actions in the game, as opposed to how actors are asked to take specific actions at the motion capture stage,” Puskar said.

“This gives us what we need to train our models and create the clone.”

Puscar added that by generating characters based on real-world people, the company can also create non-player characters (NPCs) with deep personalities that act and react in realistic ways.

When asked what the appeal of AI clones in games is, Puscar gave a simple answer.

“For gamers, playing alongside or against AI clones of real-world players or celebrities adds an element of realism and excitement to the gaming experience,” he said.

“It’s about creating a more engaging, interactive and personalized form of entertainment that resonates with the user’s interests and preferences.”

Beyond games and chatbots, Puscar expects to see AI cloning technology used in a variety of applications.

“This could include virtual learning environments, interactive educational tools, personalized digital assistants and more,” he said.

“The entertainment industry, in particular, stands to gain significantly, with opportunities ranging from personalized movie experiences to virtual concerts featuring digital clones of artists.

Still, while this all sounds like good fun, the ethics surrounding digital clones are “dangerous,” Puskar explained.

“Once you’ve trained your clone, your likeness acts in ways beyond your control. In theory, if the algorithms work correctly, it acts in a way that you would act,” he said.

“But we can’t control the counterparty, and you can imagine situations where some criminal decides to fake sex with a clone, uses foul language, or otherwise tries to put him in compromising situations.”

It is therefore imperative to ensure that clones are created and used ethically, he said.

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