Diablo 4 has launched Season 2, and early sentiment has turned out to be… pretty positive. Diablo has had a rough start in the live services space with a somewhat unimpressive Season 1. However, Blizzard has always said that Season 1 will be smaller given that it’s being developed alongside the main game to be released next month . Future seasons will be bigger and bring more content and changes.
However, there were a lot of issues to work out, both with the game itself and the seasonal model. And honestly, yes, Diablo 4 I did pick up a large number of them in Season 2. Not all of them, of course, but it’s pretty obvious to see exactly where they’ve improved the game in direct response to player feedback in a number of areas.
XP gain – The long, slow process to level 100 in the game is now… less difficult, by quite a margin. Especially at higher levels, Diablo 4 dramatically increased XP for monsters on kills and from sources like the Tree of Whispers. All things considered, it takes about 40% less time to reach level 100 than before, unlocking the full skill landscape and sample points for your seasonal character. This joins other progression changes, such as not having to re-grind renown at all anymore.
Drop Rates – They are drastically increased and in particular they are greatly increased in the new seasonal zones, and even at lower levels. You won’t have to wait that long to start seeing legendaries drop, and at higher levels they will be much more frequent.
Detailing – This might actually be one of the most important changes of all, because it was one of the biggest issues plaguing the endgame. After a certain point, there was simply no improvement in gear quality, with the item level reaching 820, but all ranges remaining the same. There are now increased ranges up to level 100, meaning that the gear you get there will have a much higher base quality and a high ultimate range than 10, 20 or 30 levels below you, which wasn’t the case before. This means you can still look for better min max at each level, it doesn’t slow down much before then.
Final Bosses – This season adds a number of end-game bosses that can be captured at different levels, target farms for specific uniques, and re-farm after collecting certain materials from old end-game activities. It’s not the last step in a revamped endgame, but it’s more than what was added last season, which was… nothing, and many of the bosses are new and interesting, even if there are some reprisals.
Ultimate “end goal” – This is related to the above, once you farm all the other bosses enough, you can face the Uber Duriel. Unlike Uber Lilith, who you only fight for bragging rights, Uber Duriel has a chance to drop Diablo 4’s infamous Uber Uniques, uniques so rare that maybe a hundred people in the world own them. While they will remain as rare for the rest of the game, Blizzard said the chances of getting them specifically from Duriel have been greatly increased. Still very rare, but it’s a clear path to farming something that was previously unattainable, and a solid “end goal” for players who simply have nothing else to do with their maxed characters.
Of course, there are still annoying things. The microtransaction/cosmetic system in the game is still absolutely terrible, which was one of my main complaints. The early game can still be a little difficult while you’re “waiting for the fun to begin” at much higher levels, depending on the class. But yeah, significant strides have been made, and if it only makes it to season 2 here, there really seems to be quite a bit of hope in the long run here.
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